During my Microsoft internship, I led the design and development of my 2 intern projects, a first time
user
tutorial feature and materials implementation in Maquette (http://maquette.ms), a spatial prototyping
tool, now available on Windows Store and Steam VR.
First time user tutorial:
Materials:
I determined what I'd do for Maquette using user-centered design.
While brainstorming ideas for my projects, I brought in users and observed their behaviors and
comments
around the product. I then designed my projects based on what users seemed to want most.
For example:
First time users were most confused about how to do basic things like object placement and
manipulation. Thus, I decided to create a first time user tutorial to solve this need.
Long time users desired materials to help them differentiate vastly different elements (e.g. UI vs
environments).
After designing, I began to develop each feature with the iterative prototyping technique. The first
version of each feature would meet bare minimum requirements to be usable. I'd then test it amongst
my target audience (e.g., first time users), collate feedback, and address the most commonly brought
up issues. Repeat this about 3 times until satisfied.
Here is an example of iterative prototyping of the tutorial: